Discover The House of Many Paths, the magical universe of Howl's Moving Castle created by Diana Wynne Jones, which inspired the Studio Ghibli animation.
Charmain lives a comfortable and peaceful routine—she never takes her eyes off her books, has no household chores, and, above all, is spoiled by her parents... Until Aunt Sempronia asks her to look after the house of her great-uncle, Wizard Norland, during her absence. She imagines the task will be worth it in the end—after all, this is her only chance to leave home and try to work in the Royal Library, her greatest desire. But the household chores Charmain must undertake are, naturally, almost all magical. And, although she must clean up the mess her great-uncle left behind, she understands absolutely nothing about magic!
Upon opening the door to the house, Charmain becomes responsible not only for the place, but also for a magical dog and a very clumsy wizard's apprentice. The adventure becomes even more perilous when the girl becomes the target of a terrifying creature and joins a team that will help the king and princess find the mysterious lost elf gift. How did Charmain end up in this mess? And, more importantly, how will she get out of it?